When I open the game, I’m thrown into a basic visual novel. Unfortunately, the tech demo doesn’t currently impress in the way it’s meant to. The new project acts as a showcase of how much that’s changed in 40 years as Square Enix shows off the improved NLP it’s currently working with. The introduction goes on to explain that those restrictions came down to the title’s Natural Language Processing (NLP), which was limited at the time. However, they did come with one common source of frustration: players knowing what action they wanted to perform but being unable to do so because they could not find the right wording.” “Free text input systems like these allowed players to feel a great deal of freedom. “At the time of the game’s original release, most adventure games were played using a ‘command input’ system, where the player was asked to type in text to decide the actions of their character,” it reads. In a manual bundled with the download, Square Enix gives some context as to what the project is trying to show off. ![]() The intent here seems clear: show how far video game tech has come by contrasting a restrictive, old adventure game with a new version supported by AI. The Portopia Serial Murder Case acts as a modern remake of an old Japanese visual novel first released in 1983. Despite that, I’m not ready to write off Square Enix’s efforts entirely based on the experiment, as I can see some areas where the tech could be useful in the long run. The Portopia Serial Murder Case is an odd tech demo that seems to make the problems it aims to solve much worse. The educational project isn’t exactly a strong first look for the potential marriage of gaming and AI. ![]() Square Enix won’t ditch Just Cause after selling Western IPs
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